Semiconductor History | Japan Gaming Silicon | Tokyo, Shizuoka and Kyushu

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Semiconductor History | Japan Gaming Silicon | Tokyo, Shizuoka and Kyushu 23
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Semiconductor History | Ricoh Ikeda — A Famicom MPU Opens a Merchant Chip Business
7/15/1983
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Semiconductor History | Hitachi Musashi — SH-2 Wins a Console, and Multiprocessing Gets Complicated
1993
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Semiconductor History | NEC Tamagawa — The μPD7220 Lets Silicon Draw
1981
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Semiconductor History | Sharp Fukuyama — Game Demand Builds an Automated LSI Plant
1985
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Semiconductor History | Yamaha Toyooka — YM2151 Turns FM Synthesis Into a Merchant Chip
1983
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Semiconductor History | Toshiba Oita — Emotion Engine Turns a Console Into a Fab Partnership
6/1/1999
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Semiconductor History | Sony Nagasaki — Cell’s Fab Changes Hands and Finds a Second Life
3/3/2008
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Semiconductor History | Sony Nagasaki — PSP Puts Graphics and Video on One Chip
12/12/2004
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Semiconductor History | Yamaha Toyooka — YM2612 Gives the Mega Drive Its Metallic Voice
10/29/1988
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Semiconductor History | Hitachi Musashi — SH-4 Simplifies Sega's Last Console
11/27/1998
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Semiconductor History | Yamaha Toyooka — AICA Turns Console Sound Into a Programmable Subsystem
11/27/1998
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Semiconductor History | Yamaha Toyooka — SCSP Bridges FM and Sampled Sound
11/22/1994
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Semiconductor History | Fujitsu Kawasaki — MB86233 Gives Model 1 Its Geometry Engine
Aug, 1992
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Semiconductor History | Makuhari Messe — Toshiba’s TLCS-900/H Enters a Crowded Pocket War
10/9/1998
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Semiconductor History | Makuhari Messe — NEC’s VR4300 Carries MIPS Into Nintendo 64
11/24/1995
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Semiconductor History | NEC Tamagawa — V60 Runs the Game While the DSPs Draw It
Aug, 1992
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Semiconductor History | Yamaha Toyooka — YM2610 Puts Samples Beside FM
4/26/1990
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Semiconductor History | Nintendo Fukuine — Sony Gives the Super Famicom a Computer for Sound
11/21/1990
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Semiconductor History | Ricoh Ikeda — 5A22 Keeps the Super Famicom Familiar but Slow
11/21/1990
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Semiconductor History | Ricoh Ikeda — Two Picture Processors Make Mode 7 Look Easy
11/21/1990
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Semiconductor History | Sega Haneda — Two Video Processors Make the Saturn Powerful and Difficult
11/22/1994
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Semiconductor History | Nintendo Fukuine — DMG-CPU Puts the Game Boy’s Core on One Chip
4/21/1989
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Semiconductor History | Nintendo Kamitoba — CPU AGB Brings 32-Bit ARM to the Game Boy
3/21/2001
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